The game uses a side-scrolling perspective. Players guide Orin through castles and underground areas, jumping over pits, avoiding traps, and fighting enemies. Cutrus can be directed to scout ahead, attack foes, or interact with certain situations, making him an important tactical tool. Progress is built around clearing stages, finding useful items, and defeating bosses at the end of each castle.
Orin
The playable protagonist, a falconer navigating the ruins to collect the eight jewels.
Cutrus
Orin's trained falcon, used for scouting and combat support.
Learn how to position Cutrus effectively, since many threats can be handled from a safe distance. Move carefully in trap-heavy sections and use the falcon to reduce pressure before jumping in. Save health and stronger resources for boss fights, and memorize castle layouts to minimize wasted movement.
Tips and tricks
Use Cutrus to soften enemies before advancing with Orin.
Tips and tricks
Take jumps carefully; knockback can be deadly in narrow areas.
Tips and tricks
Keep your health high before boss rooms whenever possible.
User Reviews
The falcon companion mechanic makes the game stand out from other NES action games.
User Reviews
Challenging, sometimes unforgiving, but very memorable.
User Reviews
A strong example of late-era NES experimentation with action and exploration.
Comments
About 8 Eyes
8 Eyes is a 1988 Nintendo Entertainment System platformer, action-adventure, exploration game, developed by Thinking Rabbit and published by Taxan. 8 Eyes is an action-adventure game developed by Thinking Rabbit and published by Taxan for the NES. Set in a post-apocalyptic future, it follows Orin the Falconer and his trained falcon Cutrus as they travel through eight castles to recover magical jewels. Its mix of platforming, exploration, and companion-based combat gave it a distinctive place among… You can play 8 Eyes instantly in your browser at https://www.classicemu.com — no downloads or installation required, with cloud save support and mobile touch controls.
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