Super Nintendo (SNES)

Faceball 2000

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Faceball 2000, developed by Xanth Software F/X, is an early first-person shooter built around smiley-faced spheres. Players navigate maze-like stages, aiming, moving, and eliminating opponents while managing tight spaces and line-of-sight. Its simple presentation, multiplayer deathmatches, and experimental design have made it a notable curiosity in console FPS history.
Series
-
Release Date
1991-01-01
Plays
1

The game is played from a first-person perspective inside enclosed maze stages. You control a ball-like avatar, moving through corridors, corners, and intersections while firing at enemy spheres. Stages generally revolve around exploration, clearing threats, and reaching exits or objectives, with multiplayer deathmatch and basic AI battles also available. Core controls focus on turning, moving, and using terrain to break sightlines and set up shots.

No character information available

Take corners slowly to avoid ambushes in narrow corridors. Memorize the maze layout whenever possible, since positioning matters more than raw speed. In multiplayer, holding central intersections and long sightlines usually gives you the best firing opportunities; when available, conserve attacks for open spaces where dodging is harder for enemies.

No cheats or unlockables available

Tips

Use a consistent route through the maze to build map knowledge quickly.

Tips

Avoid trading shots in tight hallways; pull back and fight from a safer angle.

Tips

In versus modes, controlling open crossings is often stronger than chasing opponents directly.

User Reviews

Many players remember it as a creative and unusual early console FPS.

User Reviews

The visuals and controls are simple, but the maze combat still feels tense.

User Reviews

It is often appreciated more as a historical experiment than a mainstream shooter.

Comments

5/5
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