The game uses a side-view 2D fighting format with single-player tournament progression. Each fighter has basic attacks, special moves, and mobility options such as jumps and dashes, with an emphasis on spacing and quick offense. Winning matches advances the bracket, and later opponents become more aggressive and durable. Different characters offer distinct attack ranges, speed, and combo timing.
Usagi Tsukino / Sailor Moon
The balanced lead character, mixing close-range attacks with light-based specials.
Rei Hino / Sailor Mars
A pressure-oriented fighter with strong fire-based offense.
Ami Mizuno / Sailor Mercury
A technical zoner who excels at keeping opponents at bay.
Makoto Kino / Sailor Jupiter
A power fighter with strong close-range damage.
Minako Aino / Sailor Venus
A fast, agile character with solid combo potential.
Learn each character’s jump arc and special move timing before pushing through the tournament. In matches, stay at mid-range, poke with normals, and confirm into specials when openings appear. Against rushdown opponents, back off and use movement to break their rhythm. Saving health for later rounds is more valuable than trading damage early.
Tips
Practice special inputs on a character that feels comfortable before starting the tournament run.
Tips
Anti-air timing and landing recovery windows are important for gaining momentum.
Tips
If a character’s combo routes are short, rely on spacing and repeated pressure instead.
User Reviews
A charming fan-oriented fighter with lots of recognizable Sailor Moon flair.
User Reviews
Simple enough to pick up, but each character still feels a little different.
User Reviews
A solid 90s licensed fighter whose anime presentation leaves a strong impression.
Comments
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